Using Files
EpicDraft keeps each screenplay in a single file you can open, save, move, and back up like any other document.
The .sp format
EpicDraft's native format is .sp — a plain-text format inspired by Fountain. By default files are saved as .sp.txt so other apps treat them as ordinary text; both extensions open exactly the same way.
A lone .sp file carries its whole world: the screenplay text plus the title page, your story fields, a digest of every Library page, and the team chat transcript. Send someone the one file and nothing is left behind.
What you can open
.spand.sp.txt— native scripts..txtand.fountain— plain-text screenplays. See Fountain..fdx— Final Draft files. See FDX..pdf— converted into an editable screenplay, scanned pages included. See PDF.
New scripts
The New Script dialog has a Format picker offering six story modes — see Story Modes — and each mode has a Start from example button that opens a small sample script in that format, so you can see how a mode works before committing to a blank page.
Save a Copy
File ▸ Save Script As… opens Save a Copy, a format picker:
- Screenplay (.sp) — the native format described above.
- Fountain (.fountain) — the script alone as plain Fountain, for Highland, Slugline, Final Draft and anything else that reads the format. See Fountain.
- PDF — a formatted script ready to share or print. See PDF and Printing.
- Final Draft (.fdx) — Experimental. For trading drafts with Final Draft users. See FDX.
- Project bundle (.zip) — Experimental. The script and its Library pages in one file. It's export-only today, and media bytes are deliberately not embedded.
- Story graph (.game) — Experimental. The script's branching data, packaged for a game engine. See Game Authoring.
It's one dialog on every platform: desktop saves through the file picker, mobile hands the file to the share sheet, and the web downloads it.
Version history
File ▸ History… opens the file's version history — automatic snapshots of the whole project, stored on your device. See File History.
Media
Images and other media you add to a project live with the project: the metadata sits in the project document, the bytes stay on your device (or point to an external link), and they sync peer-to-peer to your collaborators. EpicDraft does not host your media on a server. There is a size cap for embedded files, so very large media is best added as an external link.